Automatic Gameplay Testing for Message Passing Architectures

نویسندگان

  • Jennifer Hernández Bécares
  • Luis Costero Valero
  • Pedro Pablo Gómez-Martín
چکیده

Videogames are highly technical software artifacts composed of a big amount of modules with complex relationships. Being interactive software, videogames are hard to test and QA becomes a nightmare. Even worst, correctness not only depends on software because levels must also fulfill the main goal: provide entertainment. This paper presents a way for automatic gameplay testing, and provides some insights into source code changes requirements and benefits obtained.

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تاریخ انتشار 2015